![]() ![]() ![]() Power Ups are scattered throughout the game and can be obtained by destroying certain objects. Living foes can disintegrate into blood and bloody bits, undead entities, excluding Kleer Skeletons, can be reduced to decaying bits and pus, while magical creatures' destruction is marked with sparkle effects and purple gases.ĭifferent chapters feature native "chapter specific" enemies for example the Kleer World features Flying Kleers and the Oriental setting of Chi Fang features Martial Arts Zombies. Blood and gore effects have been improved relative to the previous games, and all enemies other than bosses can be gibbed. Player-controlled vehicles and Turrets were introduced to the series in Serious Sam II, and examples include rocket launcher, machine gun, and laser turrets as well as hover bikes and hover saucers. While the simplistic gameplay is similar to that of the previous games in the Serious Sam series, the lives system is radically different from the original games in the series, in which the player is able to resume from checkpoints or saved games an infinite number of times. The player begins with a certain number of lives that represent the number of times the player is allowed to lose all of his health and re-spawn immediately from the last saved checkpoint. While Serious Sam for Xbox introduced a "lives system" to the series, the game was the first PC game in the series to implement this. More complicated gameplay mechanics that are often found in other games, such as Jumping Puzzles, are rare, and when encountered they are fairly simple, usually requiring the player to locate objects in order to unlock doors or advance to the next level. Serious Sam II's gameplay consists almost entirely of the player attempting to defeat hundreds of enemies at a time, and thus is relatively simple. Serious Sam II is the only game so far to use the Propietary engine, though the Serious Engine II is available for licensing. ![]() The engine supports integration with both Xfire and GameSpy Arcade for multiplayer match finding. for use in the game, and the engine is capable of many features of other advanced game engines of the time including HDR and Bloom. A 4.5/5.0 was awarded to Serious Sam by Computer Game World, though overall the game received moderate praise from the media, earning an average of 75% on Game Rankings.Ĭroteam simultaneously developed Serious Engine 2, the successor to their previous Game Engine, Serious Engine. The multiplayer mode includes online Co-Op and Deathmatch, the latter having been introduced in a Patch. He is guided by the Sirian Great Council and receives sporadic aid from the natives of the worlds he visits. Taking place after the events of Serious Sam: The Second Encounter, Sam travels through various different worlds collecting parts of a medallion in an effort to defeat Mental. In the single-player campaign, the player assumes the role of Hero Sam "Serious" Stone in his adventures against the forces of the Extraterrestrial overlord, "Mental", who seeks to destroy humanity. While the game was originally released only for Windows and the Xbox, a Linux version of the game client and the game's content editor, Serious Editor 2, was later released and is in Beta. The game was published by 2K Games, a Take-Two Interactive subsidiary. It was designed and developed by Croteam and was released on October 11, 2005. Serious Sam II (or Serious Sam 2) is a Science fiction first person shooter released for the PC and Xbox and the sequel to the 2001 computer game Serious Sam. ![]()
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